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Domain-specific entertainment language : ウィキペディア英語版
Domain-specific entertainment language
Domain-specific entertainment languages are a group of domain-specific languages that are used describe computer games or environments, or potentially used for other entertainment such as video or music.

== Game languages ==

*Extensible Graphical Game Generator - language which is used to generate games 〔(EGGG : The extensible graphical game generator ) by Jon Orwant, a Ph.D. Thesis〕
*Zillions of Games - for grid-based games
*ViGL Video Game Language 〔"(Video Game Language (ViGL) )" begins to abstract away all the reusable technical and game related aspects that most games utilize into a domain specific language.〕
*Py-VGDL Python Video Game Description Language 〔http://www.pygame.org/project-A+video+game+description+language+(VGDL)-2397-4058.html A language for developing 2D video games using the pygame engine〕
*Ludi Game Description Language 〔http://cameronius.com/bio/publications/thesis-2.47.zip〕
*Game Description Language 〔(Game Description Language Specification ) (PDF)〕
*General Game Description Language for Incomplete Information〔(Game Description Language for Incomplete Information. Extension to GDL which includes randomness and visibility ) (PDF)〕
*World Description Language 〔(World Description Language ) (PDF). No longer available. Extension to GDL which includes realtime, randomness and visibility〕
*UnrealScript
*GameXML〔(GameXML ) is a collection of XML specifications which describe and script computer simulation engines. Developed by the XML Game Consortium (XGC), it is an on-going project to create a reusable, standards-based architecture that can be applied toward computer games and simulations.〕
*Xconq〔(Xconq ) Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library.〕
*The Card Game Language〔(The Card Game Language ) The Card Game Language, or CGL for short, is a language which was developed during created by students in a project dedicated to the subject of language and compiler theory.〕
*The Card Game Description Language〔( The Card Game Description Language )〕
*The Strategy Games Description Language〔(Modelling and Generating Strategy Games Mechanics ) by Tobias Mahlmann, a Ph.D. Thesis〕
*Stanford Gamut - command line program for generating games 〔(Gamut, a game generating command line program )〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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